In summary this is really good news for pure Thousand Sons lists. The third was the Order of Blindness, known as the Hidden Ones, which fell under the command of Amon and operated the Hidden Ones and Ammitara Occult of the Legion. It was these esoteric arts of war that made them one of the most formidable Legions, but at times, also one of the most distrusted. $29.75 $35.00. An icon used to represent a menu that can be toggled by interacting with this icon. The upside here is that Thousand Sons armies historically bring so many psykers that you’re maxing out your options every game anyways. Then we might have the army for you! Which of these you’ll want to take will depend on the opponent, but generally Mental Interrogation is the least risky, though Pierce the Veil can be something you can accomplish if you commit to something like a Terrax Termite Pattern Assault drill with a character inside it.  Once a world of great beauty, it was attacked by Imperial forces utilising planet-busting weapons during the Battle of Prospero[2a], with the result that it became a blasted ruin, declared Purgatus by the Inquisition. [3a] Their name is believed to originate from the first step of the Legion's creation process; for unknown (but presumably notable, if the Legion was named because of them) reasons, exactly one thousand Marines were created and trained first, with the Fifteenth brought up to full Legion numbers afterwards. While the warbands of Tzeentch’s champions manifest in countless ways, the sorcerous thrallbands of the Thousand Sons are the most favored by the Changer of the Ways. This is an excellent Stratagem that you can really bust wide open in conjunction with Risen Rubricae. They have remained largely unaltered ever since, though colour weightings have occasionally changed and a 'glow' visual being depicted on both miniatures and artwork grew popular. Sensing an opportunity, the Warmaster contacted Leman Russ, commander of the fleet, during the trip to Prospero. Simple, sweet, really powerful. Rubric Marines are a good pick for this, and it can be a more cost-efficient way to put a second (smaller) unit or some Tzaangors into reserves, since putting two units into reserves with the Webway Infiltration Stratagem will cost you 3 CP. Force Sword. The second was the Order of the Jackal, known as the Measure of Life and Death, which operated the Legion's Dreadnoughts and Khenetai Occult. Additionally, the legion icon of the Thousand Sons was originally a capital letter 'M' (the Roman numeral for one thousand). However, the last known act of the Thousand Sons as a legion was the Battle of the Fang, in which Magnus committed almost all of their remaining assets. Almost gone . Troops Rubric Marines – 4x Rubric Marines w/Inferno Boltguns, 1x Aspiring Champion W/ Force Stave, Warpflame pistol Tzaangors, Brayhorn, 29x Tzaangors w/Tzaangor Blades, Twistbray, Tzaangor Blades They are listed below in no particular order. For merely 1 CP you can add a further +2 to Magnus’ Smite attempt when within 6” of 2 other Psykers from Thousand Sons. This assault came to naught however, as a contingent of Imperial Fists led by Rogal Dorn arrived in the combat zone and drove the Thousand Sons off at much the same time as the Emperor himself directed the surviving Librarians of the Blood Angels and Imperial Fists to block the attacks of the Thousand Sons sorcerers. So instead of a mirror-match, the Black Legion will be attempting to assert their authority. When overcome by the Flesh-Change, a member of the Thousand Sons would rapidly mutate into a hideous beast resembling a Chaos Spawn. Previously known to avoid close combat in favour of psychic trickery and the use of ranged weaponry, their development into a legion of Chaos Sorcerers and the effect of the Rubric of Ahriman only increased reliance on this approach. Simple, sweet, really powerful. Ultimately they were able to discover nearly all of the shards, but Magnus revealed that his remaining portion dwelt on Terra. Saved by Greg B. $33.50. , The Fifteenth Legion was formed on Terra, their gene-seed being created and implanted in the first legionaires during a brief resurgence of warp-storms within the boundaries of the Sol system itself. The Grimoire Heralds are a break-away, independent Sect of the Thousand Sons Traitor Legion originating from an unknown Cult. These tended to be seen as a points-efficient way to fill your Detachments’ remaining HQ slots due to their lower costs compared to Exalted Sorcerers but now that’s not really the case anymore and competition is going to be much more sever now that the gap has lowered significantly, especially with Terminator Sorcerers costing more than on-foot Exalteds. While there were originally ten, after the events in the Kamenka Troika the legion was reorganised into nine Fellowships. These low mages are taken frome the ranks of the Tzeentchian cults psykers from different planets. , Like all of the Legiones Astartes the Thousand Sons were initially made up of Terran marines. This is a bigger deal for competitive play than casual, but previously many rules such as Psychic powers, add-on Warlord Traits and Relics, and using stratagems that upgrade units were done at the start of the game, after you’d seen your opponent’s list, allowing you a chance to respond to what they were bringing. Warhammer 40,000 Start Collecting! Recruiting from Prospero, they were able to rebuild their numbers – though would never become numerous – and return to the Great Crusade, this time led by their primarch. $29.75 $35.00. It was during the period that followed that Magnus discerned the approach of the Horus Heresy and employed both his own powers and that of his senior legionaires to try to save his brother's soul. The new FAQs also make this easier by creating an exemption for Magnus with regard to Sorcerous Arcana. Only one option here, the Helldrake, and it fits the same role as it does in the vanilla Chaos Marine book. Relics of the Thousand Sons (1 Relic) [-1CP] + HQ + Exalted Sorcerer on Disc of Tzeentch [8 PL, -1CP, 140pts]: Dark Matter Crystal, Force stave, Immaterial Echo, Inferno Bolt Pistol, Magister, Prescience, Warptime + Troops + Tzaangors [7 PL, 160pts] . Ten thousand sufferings he shall inflict, upon the world he grasps. As Thousand Sons are an elite army, you should be able to easily hit 2,000 points just from buying a couple of boxes here and there. 8/10 Infernal Fusillade: 1CP, if a unit of Rubric Marines or Scarab Occult Terminators stood still, they may shoot twice with their Rapid Fire Weapons. However the changes to army building makes fitting in the number of HQs they’ll often want difficult and the Smite change really hurts their ability to push out mortal wounds and make up for a lack of heavy firepower for dealing with tanks and other large targets. Thousand Sons distinctive visual, with ourobouros, Glow visual on miniature; note the integration of Black Legion colours and heraldry, Re-release; compare the colours with the original, Current Chaos Space Marine sorcerer model, Plastic Rubric Marine miniature with Warpflamer. These extra attacks cannot themselves generate any further attacks. One of Thousand Son’s greatest strengths has been having access to an amazing slate of PSYKER characters with access to a large array of powers. With the only surviving cognisant members being those incredibly strong in heretical psychic powers, the Thousand Sons are now a legion of ghosts led by the damned. Five years into the Crusade however, the warriors of the legion – much to their delight - all began to spontaneously develop psychic abilities. Most are torn apart by the sudden influx of empyric energy or are driven mad; others die when their body begins to change, under the influence of ancient technologies and Warp influences. Going second this means you need to be highly conscious that only have four scoring turns and you need units that can whip an enemy unit off an objective while simultaneously moving onto that objective to occupy it. Melee combat has changed a bit in 9th; the ability to trap units has been significantly reduced, charges have become more difficult thanks to the CP re-roll change, multi-charging has become much more difficult, units that Heroically Intervene can be attacked, and vehicles are able to shoot in combat, preventing them from being “turned off” by melee units that reach them. Rubric Marines got a lot better with the boosts from Ritual of the Damned and in 9th edition they have a good combination of durability and firepower to play well with the emphasis on capturing and holding objectives. Your only options are Chaos Spawn and Tzaangor Enlightened and if you are taking Chaos Spawn it’s more as a distraction unit than because they’re good. With Magister DC commanding the Thousand Sons and their new Cult rules & fellow Brother Nick holding back the rides of the warp & leading the defenders of man, this is bound to be an epic game! He shall call forth the Death of Light, when dark portents wax nigh. Going first this means you need units that can move quickly to capture objectives and then stay alive while holding them. Oreb was originally the magister of House Charron on Teragard and at one point authored a book known as The Divine Delusion. Relics of the Thousand Sons (1 Relic) HQ Sorcerer in Terminator Armour: Arcane Focus, Devastating Sorcery, Familiar, Force stave, Inferno Combi-bolter, Magister… Can only be used once per game. Prospero, home-world of the Thousand Sons, had been razed by the Space Wolves ten thousand years (in mortal time) ago, but it felt like mere centuries. You have a lot of good Warlord Traits, and many of the Cult ones are also useful. The Thousand Sons are a Loyalist First Founding Space Marine Legion bound up with occult lore, mysticism and the otherworldly powers of the psyker. , The modern Thousand Sons are built around Nine Cults, each of which is overseen by a member of the Rehati, a coven of nine Exalted Sorcerers and Daemon Princes favored by Tzeentch that hold the rank of Magister Templi. In 8th editio… Without a way to make large units fearless or buff them, it’s harder to recommend blobs of 20+ models with trash saves. [3f] The status of the formalized cult system after the Burning of Prospero is unknown. The history of the Grimoire Heralds is complex and often self contradicting. IMO, greater daemons are far better big damage dealers for us to ally in. With his arrival they were not only (apparently) saved from the horrors of physical degredation but also presented with the person who could teach them how to master their developing psychic abilities. Let’s talk about the big, terrible change first. You can unsubscribe at any time. , After the destruction of Prospero at their hands, the Thousand Sons have been long time arch-enemies with the Space Wolves chapter. Horus confirmed to his traitorous council of war that he believed this interjection of his into the Emperor's own decree would result in Magnus never leaving Prospero alive. [3h] Spread out among these Fellowships were several Cults that specialized in different Psychic disciplines. For a time it appeared that Tzeentch protected the Thousand Sons from the corruption and fragmentation that most of the other Traitor Legions underwent, but eventually the Legion went through a crisis of mutation and de-evolution, seemingly at the wish of their patron-God. We’ve already covered the Death Guard and Chaos Space Marines; it’s time to round out our Heretic Astartes faction trifecta looking at the Thousand Sons. The Nurglings are there to occupy objectives from the beginning of the game and come in units large enough to be a real pain to move, especially since they can use the Nurgling Infestation Stratagem from Engine War to regenerate after they take losses. These primarily consist of a champion known as a Magister and up to nine thralls, each a lesser Sorcerer-champion of Tzeentch. As a result the Thousand Sons were never a large legion. I’ll start with a couple of monofaction lists, and then branch out to some soup options. At the end of the procedure, barely a thousand of the Thousand Sons lived.[3a]. With the events following the Heresy, this habit has become more pronounced. Free shipping. This page was last edited on 5 December 2020, at 22:15. Magnus and others within the Thousand Sons worked diligently to find a cure for the Flesh-Change, and it is implied that Magnus may have gained the aid of Tzeentch to suppress it. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. It did really well here: The Heldrake only went up by a pretty reasonable 20 points and in exchange it gained the ability to fire into combat with its weapons – particularly important on the Baleflamer – and the Hades Autocannon is no longer impacted by moving and shooting. Magister Templi. OK now for the biggest one – Army construction has changed significantly in 9th edition and the most notable changes for Thousand Sons are that 1. Fascinated with the subject of the soul, he speculated in his book that it had little to do with divinity and that it may be possible to transplant a soul from one host into another. 1. Join us as take a deep dive into the Thousand Sons, how they’ve changed, and what it means for the faction this edition. Sorcerers and Sorcerers in Terminator Armor held mostly steady with their 8th edition costs depending on loadout, thanks again to the drop in cost on force weapons. Noted to be a very small contingent of the Chaos forces, the Thousand Sons contented themselves with summoning daemonic reinforcements and casting supporting spells rather than engaging in pitched battle for most of the Siege of Terra.  These warbands are said to seek out conglomerations of psykers, or traces of sorcerous techniques using artefacts known as Seer Stones. These cults, in tandem with Magnus' more direct teachings, promulgated the methods of control the Thousand Sons developed over their powers and came to be an essential factor of the marines' existences. Be sure to subscribe to SN+ for more content on our channel. Today, Robert “TheChirurgeon” Jones and Alice “RagnarokAngel” Lirette are talking about the Thousand Sons. 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